

In addition we intend to add some additional artwork where we can prior to the release of the remastered edition. And so we have decided to bring our remastered edition of the game forward and use it to replace the existing episodes whilst also extending the game.

We already have a story-line, we already have a huge amount of artwork, all we really need is a writer we trust to get us back on track. If we are to build a completely new version of the game from scratch, for release, it needs to be better than the original.Īnd so after a lot of consultation with various people we know we have decided how best to proceed. In some parts the script was great, just what we wanted, but in others it was sadly lacking and in the end we did not feel it was a suitable replacement for the game. After a day of hard work we sadly began to see a problem with this original script as well. So we decided to start the game from scratch, knowing we could rebuild the game in a better format and make it easier to work with, whilst utilizing the original unreleased script. And secondly the coding for the game was in a terrible state as well, just trying to utilize the current coding would likely cause many errors in of itself and take a frustratingly long time to get ready for release. The most important above all else is that the story-line was very complex and the only people who knew the ins and outs of the story-line, the characters and what should happen next to end the game was Yume no Mikata and they are in no state to aid in final development.
BEACH BOUNCE REMASTERED GAME CODE
This outcome has left us in a difficult position, initially we felt we had two options.ġ) Take the build from episode 2 and try and complete episode 3 ourselves.Ģ) Take the game back to scratch and build it using the original unreleased script.Īfter looking over the code from the released version of episode 2 we sadly realized option 1 would not work for several reasons.

In hindsight there were many clues along the the last 6 months of development that has led to this outcome, but we went through it all with the best of intentions, thinking all the decisions which now seem a little to trusting or to hopeful, were at the time the right ones.Įssentially we have terminated our contract of services with Yume no Mikata with immediate effect, the developer essentially has no build for episode 3 and no work to present for us to even complete and distribute to you all. Sadly sometimes things are just completely outside of a persons control. The issues with the developer we hoped would be resolved, unfortunately they are of a personal nature to him, and are not something that can be resolved by us, or it seems by him in any kind of suitable time frame for work to continue. Unfortunately due to issues with our 3rd party developer Yume no Mikata we were unable to release this episode after all. “So many of you will know that episode 3 was due out at the beginning of the week on the 14th December. The project is being redone from scratch and hopefully released by the end of Jan. The game is delayed now, issues with the developer has caused AJTilley to terminate the contract with them.
